![]() The players will be assigned a Commander from the City/Corporation, who will control their missions and assets and review their performance. The People of The City have told themselves a Big Lie as well, and over the years have totally come to believe it. Many of the cities that have survived will be based on a Corporate model, either built and owned by a mega-corp, or populated by people who got where they are via the Corporate System and believe it is The Answer (because it worked for them). The GM should at all times toe the line that this is true, of course it is! The City would never allow such filth into their perfect world. Stories will exist amongst the Cleaner teams of soldiers who have achieved this, but these are simply propaganda spread by the City. The Big Lie: Cleaners (what your characters are called by the City) are told that if they serve the City well for 20 years they will be retired and given citizenship to the City. They are weapons of the City to be deployed as the City wishes, to fulfill its needs. The Rich will consider them only slightly better than tools. At age 18 they are sent to their Team assignments. The City will take them in at about age 10, educate, indoctrinate and train them to be soldiers of the City. So player characters are better than normal people to begin with. Players will be selected from ‘The Grounded’ (people who live on the ground), for their optimal genetic parameters, modified to a degree to make them better than they should be. I don’t need to be correct, it’s a fantasy game, but these are issues that we already face in our real world, I hope (or despair) that your players rise above them. I make no apology for them, they are in there to set the scene and support the scenario. The game will have several social statements: Radicalised distribution of wealth, Thoughtless use of technology for the benefit of the Few, Oppression by a godlike minority over the mass of humanity, The Struggle for freedom, Sarcastic commentary on Capitalism via a Corporate Structure, Bigotry and Prejudice and Racism on an economic basis. With 4 or less players give everyone two characters. Your GM may allow you to use any they are happy to go with. If you have less than 8 players drop the higher numbered characters, so 4 players would use characters 1-4, etc. The use of French role names is purely for colour, and the two wonderful puns they allow. Scouts - reconnaissance, perception and stealth. Techniciens - technical support, repairs, comms and scientific equipment.ħ. Fusiliers - gunmen, conventional and carbon.Ħ. Carboniers - carbons weapons, normally swords, glaives or other melee types.ĥ. Grenadiers - heavy weapons, augmented armour.ģ. Each character is a member of a team, called Cleaners by their City, and has a specific role within that team, as follows:ġ. In Fallen Skies players have a choice of 8 character types to chose from, but only one of each type can be in the game at anytime, unless you have 9 players (which is too many by the way). The full creation rules for each character can be found in their relevant playbooks, following is an exposition of the common and basic values involved. Like an actor adopts a character in a movie and acts the role of that character. RPG setting in ancient egypt using either the Savage Worlds rules system, or the in house Aegyptvs system which is still being developed.Ĭharacters are what players use as personas within the story. In house fantasy role playing game in development. Role playing in Glorantha with the latest Runequest inspired game systems. ![]() Wild west horror role playing using the Deadlands and Deadlands Reloaded rules.įantasy science fiction setting using the original FS rules. Horror role-playing using the Mayfair rules.Ĭampaign using the Dark Conspiracy rules. Evolved from the previous El Mythico system. Rules for a Play-by-Mail game that was never developed. Science fiction pulp game using the Savage Worlds rules system.Īpocalyptic science fiction fantasy role playing game. Savage Worlds adaption of the original FS game One of the original rpg's converted to post apocalypse scenario. Conversion of Eclipse Phase to Savage Worlds.
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