![]() I might also set up auxes for some tracks so I can do Mid/Side processing although this is rare. Since each track has it's own set of plugs, that means I can re-adjust different songs as I go along. This allows me to jump around and easily compared the volume, density and tone (highs, lows etc) of each song. After they are imported, I spread them out so they aren't stacked up in the same time space. That way, I don't have to faff around with each song's bounce folder.Īll the songs go into one session. To make all of this easier, I have master bounce folders in the project as a whole, one for the 24 bit files and another for the 16 bit files. sequence, set gap times, (But NO NORMALIZING!!) and burn After everything is well tweaked I bounce each song out as 16 bit files. Drop all the songs into a new Logic project. (If I already know the order, I'll even number the bounces ahead of time "01 this song, 02 that song" etc) bounce each file to a 24 bit aiff file, with dithering turned off sequence, set gap times, normalize and burnĬlose, with some important differences. apply your mastering plugins (limiter, compress, etc) open it as a new logic project with one stereo track AFC (AFX Audio File) - used in Mass Effect 2.YM (Amstrad CPC / Spectrum ZX / Atari ST).SGC (Sega Master System / Game Gear / Colecovision).AY (Amstrad CPC / ZX Spectrum / ZXAYEMUL).OMF Interchange (Open Media Framework Interchange format).X2A (Yamaha S70xs/S90xs keyboard workstations).Bonk (lossy/lossless audio compression).BWF (Broadcast Wave Format variant of WAV).AIF / AIFF (Audio Interchange File Format).MPEG Audio Layer II (MP2 MPEG-1 Audio Layer II).MPEG-4 Audio: Can refer to various formats connected with MPEG-4, including AAC.MP+ (MPEGplus Audio): See Musepack Audio.MPA (MPEG Audio): See MPEG Audio Layer II.ATRAC or Adaptive Transform Acoustic Coding (.aa3.Adaptive differential pulse-code modulation.WMA Lossless (Windows Media Audio 9 Lossless).MPEG-4 SLS (MPEG-4 Scalable lossless coding mode).MPEG-4 ALS (MPEG-4 Audio Lossless Coding).LPAC (Lossless Predictive Audio Coding).DTS-HD (Lossless variant of DTS- DTS-HD Master Audio).NPR - A Steinberg Nuendo file for saving arrangements (2002 - ).CPR - A Steinberg Cubase SX file for saving projects (2002 - ).ARR - A Steinberg Cubase VST file for saving arrangements (pre 2002).ALL - A Steinberg Cubase VST file for saving songs (pre 2002).Propellerhead Reason ReFill Sound Bank (.rfl).Propellerhead Reason Project File / song file (.reason.Propellerhead Reason NN-XT Patch File (.sx2).Make-A-Melody ( Big Blue Disk #42) (.mus).GarageBand MagicMentor template (.mwand).BeatCreator/BeatSlicer Grid File (.zgr).Cakewalk Instrument Definition File (.ins).Cool Edit / Audition Multi Track Session file (.ses).(files containing entire music albums, with some track structure) For an excellent introduction to the issues around audio and video formats, see A Primer on Codecs for Moving Image and Sound Archives - and 10 Recommendations for Codec Selection & Management PDF version.22 Unclassified (need to move to other categories).17 Programming languages and APIs (audio/music-specific).16 Playlists, music libraries, music store downloaders.11 Identifiers of musical works, recordings, artists, etc.
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